Dynamic Learning At Work

With Pokémon Go becoming such an overnight success around the world, the thought crossed my mind as to the use of this technology in training. I was reading an article the other week that mentioned “touch points” According to Wikipedia, the definition of a touchpoint is: Touchpoint (also touch point, contact point, point of contact) is business jargon for any encounter where customers and business engage to exchange information, provide service, or handle transactions. The importance of an effective touch point cannot be underestimated; it drives engagement, stimulates motivation and holds interest. Just what we want to happen, too make a training intervention work well.

For those who have yet to come this blend of real world and virtual world this is how the technology works  “In simple terms, Pokémon Go uses your phone’s GPS and clock to detect where and when you are in the game and make Pokémon “appear’ around you (on your phone screen) so you can go and catch them,” writes German Lopez of Vox,

Pokémon Go is essentially a scavenger hunt or treasure hunt game. Instructional designers have used scavenger hunt activities and exercises for years. Now they can create a scavenger hunt within an augmented reality game based on the business environment. writes Franz Villa https://www.linkedin.com/in/franzvilla

By using smart phone or tablets to detect tokens that are positioned in the real business world where learning, training or raising of awareness are required or desired, these tokens are linked to the business LMS allowing different types of training and learning to take place and be accessed, the gaming aspect can be incorporated to earn additional tools or collect awards etc.

There is potentially no limit to what can be achieved using this technology and certainly moves online learning into a new, dynamic and exciting era.